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- Date: Wed, 29 Jun 1994 00:45:08 -0400 (EDT)
- From: Timothy Miller <millert@undergrad.csee.usf.edu>
- Subject: Re: text marks & sliders
- To: gem-list@world.std.com
- In-Reply-To: <UUCP.772743610@mettav>
- Message-Id: <Pine.3.87.9406290008.B8040-0100000@grad>
- Mime-Version: 1.0
- Precedence: bulk
-
-
-
- On 27 Jun 1994, Mark Baker wrote:
-
- > Tim:
- > > Come to think of it, I may write my own handler. Would anyone object
- > > terribly of my dialog system required it's own type of resource file?
- >
- > Yes :)
-
- It's about the best you'll get, though. No way GEM will ever internally
- support all the things we want from it.
-
- >
- > > This way, the resource editor could be WYSIWYG for all the various types
- > > of extentions... in that case, we could have edit fields that use
- > > proportionally spaced SpeedoGDOS fonts. In that case, you'd use a normal
- > > resource editor for most stuff, and mine for the extended-type dialogs.
- >
- > You can have proportionally spaced fonts anyway with aes 4.1, so a standard
- > resource editor should support them (or will when it's next updated), all you
- > need is to write a handler to support them on older aes versions. IIRC
- > Interface already supports a number of extended objects for use with some of
- > the German dialogue libraries.
-
- HA! Don't hold your breath. Atari killed development of TOS 5.0 10
- months ago. You won't be able to get AES 4.1, so the only solution is to
- do it yourself.
-
- >
- > > Don't hold your breath on this, though, and others should work on similar
- > > programs.... competition, you know. I don't exactly have gobbs of free
- >
- > I might have a go. Mine would use standard resource files, with the extended
- > types used for special objects. I would use the same extended types as
- > interface despite not having it :)
- >
- >
-
- If you use standard resource files, how are you going to put in all the
- extentions? Of course, you'll have to have a totally custom written
- dialog drawing routine.
-
-
-